Post-Election Coverage: How About That New Steam Interface?

Let us help soothe post-election bewilderment with a comforting balm of banality, bone-breaking, and fantasy... It's what we're here for!
gamereleasedate: 
Thursday, November 10, 2016 - 7:00am
"...one can never go wrong by using a Thunderstick to create (what we quaintly refer to as) "people-spray," or "peopleworks," the process by which an ostensibly whole human being is transmuted into an exploded, aerosolized-spray of pure abstract bloodthirsty-child-joy."

We're strictly-post-partisan here at the Best Linux Games Podcast, but can't help but aknowledge the tangy twinge of agonizing post-partisan-depression that has hit us like a truck now that the people have spoken. To that end, we present three things that may help fellow sufferers as they wander, bewildered through a vastly new and incredibly alien political landscape.

-That New Steam Interface

Although BLGP has had a checkered history in terms of its approval of the Steam Client's Interface (especially in the ways which it sorts and displays Linux-enabled titles), this most recent iteration of the content delivery portal offers several pleasing innovations that have been long-needed.

Most notably, now, when mouse-hovering over an item in the top ten list you are viewing, a dynamic side bar appears, spewing a greatly expanded and detailed summation of the game's details. NOT! No, instead of this much-needed functionality, it presents instead a superficial series of screenshots from the game itself. While any improvement in this area is a welcomed one - and while more screenshots ultimately help determine whether or not we purchase a game - it would have been much nicer had they included the product's teaser copy from the manufacturer. Just the same, for us at BLGP, this new functionality does help drastically to de-confuse certain titles with others, and should allow casual gamers to get a flick's-eye-view of new available titles within the client. Unfortunately, the same functionality doesn't seem to extend to search result lists derived from specific user-selected criteria, but we can only hope that this is a first step to an even better, more user-friendly Steam.

-People-Spray/Peopleworks:

For those requiring more anger-management oriented digital therapy, may we suggest the melee combat system in "Mad Max," which provides (even 150 hours in) a near-endlessly astonishing variety of ways in which to recombine people into painful piles of broken parts. We've sent endless Twitter messages to friends describing the process that Max applies to his enemies, some of the notable tag lines from which include "people are crunchy," and "so many parts in wrong places."

For those whose rage is truly only satiable by the horror made into illuminated manuscripts of digital violence, one can never go wrong by using a Thunderstick to create (what we quaintly refer to as) "people-spray," or "peopleworks," the process by which an ostensibly whole human being is transmuted into an exploded, aerosolized-spray of pure abstract bloodthirsty-child-joy. To accomplish this fourth-of-July feat, proper placement of the thunderstick is essential: plant several feet in front of the prospective victim, such that the splash damage reduces them to a Jackson-Pollack of delightful shrapnel-shredded delight. Trust us: you'll be glad you did!

-Tyranny:

For those with a terrible sense of brooding foreboding of "BIG DARKNESS" soon to come, may we suggest the gentle healing salve offered by the in-depth RPG action of "Tyranny," a game which places you squarely in the center of the winning team. Fifteen minutes of this "Baldur's Gate"-esque total-story-immersion festival of magical darkness, war, bloodshed, and story left us dizzy with its relentless onslaught of detailed myth, magic, legend, and nonsense to the point that our ability to swallow was drastically improved. If you wish to be overwhelmed by narrative, dialogue decisions, complex character development, and other sundry hallmarks of games like "Pillars of Eternity," we feel that it may be entirely possible to escape the totality of the next four years within the game - stay tuned for a full review.

-Seth "Fingers" Flynn Barkan is the author of "Blue Wizard Is About To Die," and is the host of the Best Linux Games Podcast, a weekly audio podcast covering only the best games available for the GNU/Linux Operating System. Which will own you, SUCKAH! (he can be contacted via twitter @Vegaswriter or by sending a message directly through Steam to "skookiesprite")